С╒Xш╚По57E-,HВль═i√─X     ╛ и( @А╧╨└┐▀р░япа я(Ё/Ё/я(я рЯ 0Ё/8 0@ 0? /8Ё 0я(р ▀Р?G @P OW OX OP ?H 0@Ё/7яП@O _` `h _h PX  0р(▀P_ op px ow _g @OЁ/8я'▀'р 7Ёp А З `o ?Gя/7р ╧А0?ЁАИ ?Hя/8р`/▀o?GЁOXЁ@Hя0?р/╨pOWЁ?Hр/8▀ 7яOPя?Gр/7▀(╧ └P0@яPXЁ@Oя0@▀ 0╨O ╨@HЁ/╧@'╨ 0▀0@р@PЁ0?▀'╧_OPЁ@Hр(╨ 7▀/7╨'└ ┐                                                                          ^^^^^^^^^^                    ^^^^^^^^^^^^^^                ^^TeeBBBBeTT^^^^^^             ^eBDJ33333JJDBeZ^^^^           TD33==#####==3JDBT^^^^         eJ=###=3DeZ^^T       B3# #=3JBZ^^T      3#  #=JBT^^     J# Sll #=JBZ^T    # %,68??86,/@A*< ##    45('.6787-9%:;*<=#     $+&,--.,/01)2 3       $%&&'%($!)* ##         !"#                                                                                               └   № °Ё?р└└АААА└└рЁ?°№    └ d ¤И╛пу@РРРдРfont0Arial ЇРobject0о    Ь        Р╕[    |color[0] = c_black; color[1] = c_gray; color[2] = c_blue; color[3] = c_green; color[4] = c_yellow; color[5] = c_maroon;0000000                                Р╕[    /draw_set_font(font0); draw_text_color(x,y,"Changing color randomly!",color[floor(random(6))], color[floor( random(6))], color[floor(random(6))], color[floor(random(6))],1) //Of course you can random the colors less often, by putting the random code in //create event and save them to a variable. 0000000            дroom0Ар└└└                                АрАр             АрАр             АрАр             АрАр             АрАр             АрАр             АрАр             АрАр             @0бЖбЖАЦШX Game Information        XРф{\rtf1\ansi\ansicpg1252\deff0\deflang1053{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\b\fs40 Example written by www.thegamemakerblog.com\b0\f1\fs24 \par } ЇSpritesSounds BackgroundsPathsScripts Fonts font0 Time LinesObjectsobject0Roomsroom0 Game Information Global Game Settings