Sliding Against Solids
January 24, 2008, 08:35 by _Daniel_
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Tags: smooth
slide
sliding
collision
walls
motion
movement
Version:
Description
This example demonstrates how scanning techniques can be used to side against solids of arbitrary shapes and sizes. The technique is very flexible, customizable and robust. It can be used as a core movement engine for 2D or 2.5D games.Screenshots
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