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Articles (Publish your article)
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Universal collision
Questions - October 16, 2006, 21:33
How to make a replacement for a collision event which would react against all instances, a kind of universal collision event.
Posted by Calle - 2 comments
User defined clothing
Easy - July 29, 2006, 14:12
How to let your user create his own character which is then drawn. Includes example.
Posted by Calle - 6 comments
Using DLLs extends the possibilities
Crash Course - August 28, 2006, 19:00
A copy of Shaltif's DLL topic at the GMC. <a href=http://forums.gamemaker.nl/index.php?showtopic=166240 target="_blank">Click here to go straight to the topic instead (it's updated, the one here is not).</a>
Posted by Calle - 1 comments
Using global variables to pass info between rooms
Advanced - October 26, 2008, 16:44
Another answer to one of the questions that I found in our forum.
Posted by Calle - 8 comments
Validating strings
Advanced - June 28, 2006, 20:25
How to validate strings efficiently.
Posted by Calle - 1 comments
Variables constants and computing
Crash Course - August 24, 2006, 16:40
The second part of this crash course describes how to use variables, constants and how to compute.
Posted by Calle - 21 comments
Very basic painting system
Easy - August 29, 2007, 09:55
How to make a very basic painting system.
Posted by death-droid - 13 comments
Video tutorials
Easy - March 8, 2007, 21:55
Here's a link to lots of video tutorials, might be useful for beginners especially.
Posted by Calle - 4 comments
Walking shooting pointing towards mouse
Normal - August 28, 2007, 12:28
Walking,shooting,pointing,towards mouse code
Posted by death-droid - 3 comments
Wrap view example
Normal - April 3, 2007, 23:37
How to make your character appear on the other side of the screen when he walks out of the room. Example included.
Posted by Calle - 5 comments
Write to file
Easy - July 22, 2006, 14:30
Some basic things to think about when writing to files.
Posted by Calle - 5 comments
Zelda style
Questions - November 11, 2006, 22:47
How to set the animation playing speed relative to the speed of the character, to make it look like the character walks naturally. Also how to choose which room to go to depending on where the character leaves the room.
Posted by Calle - 7 comments
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