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Universal collision

Questions - October 16, 2006, 21:33
How to make a replacement for a collision event which would react against all instances, a kind of universal collision event.
Posted by Calle - 2 comments

User defined clothing

Easy - July 29, 2006, 14:12
How to let your user create his own character which is then drawn. Includes example.
Posted by Calle - 6 comments

Using DLLs extends the possibilities

Crash Course - August 28, 2006, 19:00
A copy of Shaltif's DLL topic at the GMC. <a href=http://forums.gamemaker.nl/index.php?showtopic=166240 target="_blank">Click here to go straight to the topic instead (it's updated, the one here is not).</a>
Posted by Calle - 1 comments

Using global variables to pass info between rooms

Advanced - October 26, 2008, 16:44
Another answer to one of the questions that I found in our forum.
Posted by Calle - 8 comments

Validating strings

Advanced - June 28, 2006, 20:25
How to validate strings efficiently.
Posted by Calle - 1 comments

Variables constants and computing

Crash Course - August 24, 2006, 16:40
The second part of this crash course describes how to use variables, constants and how to compute.
Posted by Calle - 21 comments

Very basic painting system

Easy - August 29, 2007, 09:55
How to make a very basic painting system.
Posted by death-droid - 13 comments

Video tutorials

Easy - March 8, 2007, 21:55
Here's a link to lots of video tutorials, might be useful for beginners especially.
Posted by Calle - 4 comments

Walking shooting pointing towards mouse

Normal - August 28, 2007, 12:28
Walking,shooting,pointing,towards mouse code
Posted by death-droid - 3 comments

Wrap view example

Normal - April 3, 2007, 23:37
How to make your character appear on the other side of the screen when he walks out of the room. Example included.
Posted by Calle - 5 comments

Write to file

Easy - July 22, 2006, 14:30
Some basic things to think about when writing to files.
Posted by Calle - 5 comments

Zelda style

Questions - November 11, 2006, 22:47
How to set the animation playing speed relative to the speed of the character, to make it look like the character walks naturally. Also how to choose which room to go to depending on where the character leaves the room.
Posted by Calle - 7 comments
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