<b>Question:</b>1:
whats the best way to programme cutscenes in games.. i would of thought using timelines and seperate duplicate objects of then ones you want in the cutscene
2:
i can create a text dialogue engine but im having trouble with two things. How do you:
. create unbreakable word-wrapping(where when the current line of text reaches the end it goes down a line but without breaking the word first)?
. when there is no more space for the text it will move on and start another dialogue box?
3: any helpful info on creating better dialogue boxes would be useful
<b>Answer:</b>
For the first question, I don't have an answer. It will totally depend on what you are good at. I mean, if you are awsome with flash or making avi movies, gif animations etc. then you should definitely use that. If you are good with Game Maker and got nice sprite, then use Game Maker. Timeline is an excellent idea. Alarms could also do, but timeline would be better. Or maybe you could just make a chain of objects, and as one objects finished it's actions it would set of a variable which tells another object to start doing whatever it is supposed to do. Like global.event = 4, and then check in a object: if global.event = 4 then ...
Sorry for not being able to help you out more there. However, onto question two:
For the unbreakable word-wrapping, have you tried draw_text_ext? I think it does exactly what you are asking for. But I can't help you with the next one, move on to another box... I don't even know how your system looks or anything! A hint though: try to check the length with string_length, and combined with string_width decide if the text is too long. If so, cut it.
And for the first question, yet again I cannot answer because I do not know how you system looks. Sorry.
I hope you found this somewhat helpful anyway.
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